Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Hanna Williams learn something Hanna Williams should not have – a corporate secret, a political scandal – which Hanna Williams can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Hanna Williams is rewarded for Hanna Williams's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
30 |
Scarred. Fully recovered. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Psychologically damaged by Hanna Williams's time in the scouts. |
6 |
33 |
Entered Merchant Academy with the Business curriculum. |
6 |
34 |
Study Navigation as a hobby. |
6 |
35 |
Dropped out of the merchant academy. |
7 |
35 |
Voluntarily left Courier |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
38 |
Hanna Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
41 |
Betrayed by a friend. One of Hanna Williams's Contacts or Allies betrays Hanna Williams, ending Hanna Williams's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
43 |
Hanna Williams's ship or starport is destroyed by criminals. Gain them as an Enemy. |