Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Harriet Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
20 |
Harriet Parlow reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Harriet Parlow sponge off Harriet Parlow's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
23 |
Continued as Noble (Dilettante). |
3 |
26 |
Severely injured. Owe 5,000 for medical bills. |
3 |
27 |
Promoted to Noble (Dilettante) rank 1. |
4 |
27 |
Continued as Noble (Dilettante). |
4 |
28 |
Harriet Parlow make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
31 |
Continued as Noble (Dilettante). |
5 |
33 |
A disaster or war strikes. |
6 |
35 |
Continued as Noble (Dilettante). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Harriet Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |