Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in a feud with a rival criminal organization. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Voluntarily left Thief |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Harriett Oshea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Drafted into Law Enforcement |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
37 |
Became a Merchant (Broker). |
7 |
41 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
Risk Harriett Oshea's fortune on a possibility lucrative deal and win. |