Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Profession (Security), but gain a Rival in Hazel McIntire's former tutor. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
32 |
Failed to qualify for Artist (Entertainer). |
3 |
32 |
Became a Drifter (Scavenger). |
3 |
36 |
Drafted into Merchant Marine |
3 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
38 |
Make an unexpected connection outside Hazel McIntire's normal circles. Gain a Contact. |
5 |
40 |
Continued as Merchant (Merchant Marine). |
5 |
43 |
A sudden war destroys Hazel McIntire's trade routes and contacts, forcing Hazel McIntire to flee that region of space. |
5 |
43 |
Gain rebels as Enemy |