Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Heather Desmond learn something Heather Desmond should not have – a corporate secret, a political scandal – which Heather Desmond can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Heather Desmond's Contacts or Allies betrays Heather Desmond, ending Heather Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |