Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Hedwig Johnson's Contacts or Allies betrays Hedwig Johnson, ending Hedwig Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Hedwig Johnson faith enjoys an explosion of popularity largely thanks to Hedwig Johnson's efforts. |
5 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Moved to a new world. |
7 |
37 |
Voluntarily left Missionary/Humanitarian |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Returned to Believer (Missionary/Humanitarian). |
8 |
39 |
Hedwig Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |