Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Henrietta Monaghan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
An investigation takes on a dangerous turn. |
4 |
33 |
Henrietta Monaghan's work ends up coming home with Henrietta Monaghan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
37 |
Henrietta Monaghan's work ends up coming home with Henrietta Monaghan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Henrietta Monaghan's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Voluntarily left Free Trader |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Henrietta Monaghan is chosen to represent Henrietta Monaghan's faith in a vid show or other highly public forum. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |