Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Henrietta Williamson don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Henrietta Williamson easily defeat. |
2 |
26 |
Gain Enemy if Henrietta Williamson don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Henrietta Williamson have been following false teachings! |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Voluntarily left Holy Warrior |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Henrietta Williamson's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Forced to muster out. |