Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Henry Ryan's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Returned to Scout (Courier). |
3 |
27 |
Henry Ryan's ship is damaged, and Henry Ryan have to hitch-hike Henry Ryan's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Henry Ryan far from home. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Henry Ryan come into conflict with a splinter group Henry Ryan's own religion which maintains Henry Ryan's version is the wrong one. Gain 1 Rivals. |
7 |
34 |
Returned to Drifter (Barbarian). |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
40 |
Submitted to the draft. |
9 |
40 |
Returned to Scout (Courier). |
9 |
41 |
Gained a contact. |