Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Drafted into Ground Assault |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
34 |
A mission goes wrong and Hermina Watts is stranded behind enemy lines. Ejected from the service. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Birth or Death involving a family member or close friend. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |