Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Herminia Nichols is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Scarred. Fully recovered. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
Public opinion turns on Herminia Nichols. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Victim of a crime |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Herminia Nichols's Contacts or Allies betrays Herminia Nichols, ending Herminia Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Make an unexpected connection outside Herminia Nichols's normal circles. Gain a Contact. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Imperial trade restrictions force Herminia Nichols out of business. |