Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
23 |
Criticised a questionable political leader on Hertha Fallow's homeworld, causing his downfall. Gain an Enemy |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Hertha Fallow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Hertha Fallow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Hertha Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Hertha Fallow join a gambling circle on board. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |