Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Hildur May's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Hildur May's ship is damaged, and Hildur May have to hitch-hike Hildur May's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
34 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |