Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Hulda Head's business expands, Hulda Head's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Hulda Head's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Hulda Head's Contacts or Allies betrays Hulda Head, ending Hulda Head's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Hulda Head come into conflict with a splinter group Hulda Head's own religion which maintains Hulda Head's version is the wrong one. Gain 1 Rivals. |
6 |
31 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
35 |
Attempted to change assignments. |
7 |
35 |
Switched to Noble (Dilettante) with previous rank. |
7 |
36 |
Join a conspiracy of nobles that were caught. |
7 |
36 |
A disaster or war strikes. |
7 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Continued as Noble (Dilettante). |
8 |
41 |
An assassin attempts to end Hulda Head's life. |
8 |
41 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |