Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Idell Meredeth faith is shaken. |
3 |
23 |
Voluntarily left Missionary/Humanitarian |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Spend several years jumping from world to world in Idell Meredeth's scout ship. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Psychologically damaged by Idell Meredeth's time in the scouts. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Idell Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
37 |
Idell Meredeth is forced out because of censorship or controversy. What truth did Idell Meredeth get too close to? |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Find Ancient Technology. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Accused of a crime |
8 |
45 |
Promoted to Drifter (Wanderer) rank 2. |