Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Field Researcher (Scholar). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Befriended by a senior agent. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Established a network of contacts. Gain 1 contacts. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
45 |
An investigation takes on a dangerous turn. |