Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Ira Rose's work ends up coming home with Ira Rose, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Ira Rose's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
40 |
A disaster leaves several injured, and others blame Ira Rose, forcing Ira Rose to leave Ira Rose's career. Gain a Rival. |
6 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Ira Rose retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |