Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Isabella Carr spend months in the dangerous criminal underworld. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Isabella Carr do not know what happened to Isabella Carr. There is a gap in Isabella Carr's memory. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Isabella Carr refused an offer of inducements to betray Isabella Carr's faith. Gain 1 enemies. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Isabella Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
When dealing with an alien race, Isabella Carr botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Isabella Carr have no idea what happened to Isabella Carr – they found Isabella Carr's ship drifting on the fringes of friendly space. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Isabella Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Isabella Carr fail to help. Gain an Enemy. |
7 |
44 |
Psychologically damaged by Isabella Carr's time in the scouts. |
7 |
44 |
Forced to muster out. |