Isabella Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 45 F 9 (1) 1 (-2) 8 (0) 9 (1) 8 (0) 3 (-1)918983
Jumpy, Sense of duty
 
Skills
Athletics (Strength) 1
Deception 0
Electronics 0
Explosives 1
Gun Combat 0
Mechanic 0
Medic 0
Melee (Fencing) 1
Persuade 0
Recon 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Drifter Barbarian 12
Believer Missionary/Humanitarian Junior Project Worker01
Scout Courier 03
 
Name Type Affinity Enmity Power Influence Species
Delilah Hogan Enemy 0 3 1 1 Trexen (F/51)
Delilah Hogan is missing under suspicious circumstances.
Fernando May Contact 0 1 6 3 Cassilldan (M/21)
Fernando May gained power at the expense of a third party who now blames the character.
Donie Gardiner Enemy 0 4 3 6 Trexen (F/19)
Relationship soured.
Dow McRoddon Enemy 0 4 0 5 Trexen (M/30)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 Isabella Carr spend months in the dangerous criminal underworld.
2 22 Voluntarily left Enforcer
2 22 Failed to qualify for Star Marine (Marine).
2 22 Became a Drifter (Barbarian).
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 28 Isabella Carr do not know what happened to Isabella Carr. There is a gap in Isabella Carr's memory.
4 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 32 Isabella Carr refused an offer of inducements to betray Isabella Carr's faith. Gain 1 enemies.
4 32 Forced to muster out.
5 32 Failed to qualify for Physician (Scholar).
5 32 Submitted to the draft.
5 32 Became a Scout (Courier).
5 36 Isabella Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Surveyor (Scout).
6 36 Continued as Scout (Courier).
6 40 When dealing with an alien race, Isabella Carr botch an opportunity to gather extra intelligence about them.
6 40 Isabella Carr have no idea what happened to Isabella Carr – they found Isabella Carr's ship drifting on the fringes of friendly space.
7 40 Continued as Scout (Courier).
7 44 Isabella Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Isabella Carr fail to help. Gain an Enemy.
7 44 Psychologically damaged by Isabella Carr's time in the scouts.
7 44 Forced to muster out.
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