Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Isabelle Heard foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Flight). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
32 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
32 |
Continued as Navy (Flight). |
5 |
35 |
During a battle, defeat or victory depends on Isabelle Heard's actions. Isabelle Heard actions lead to an honorabe discharge. |
6 |
35 |
Became a Merchant (Broker). |
6 |
36 |
Make an unexpected connection outside Isabelle Heard's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
A sudden war destroys Isabelle Heard's trade routes and contacts, forcing Isabelle Heard to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |