Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Jane Lette went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Jane Lette's work ends up coming home with Jane Lette, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Voluntarily left Law Enforcement |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Jane Lette aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
37 |
A prank goes horribly wrong. Gain an Enemy |
7 |
37 |
Dropped out of the merchant academy. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
38 |
Attempted a risky adventure and was wildly successful. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Jane Lette secretly provide religious rites for a dying leader or noble, although they do not share Jane Lette's faith. Gain an Ally in the family and a Rival who disagrees with Jane Lette's choice. |
9 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |