Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Janet Peck's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Janet Peck's Contacts or Allies betrays Janet Peck, ending Janet Peck's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Attempted a risky adventure and was sent to prison. |
7 |
39 |
Became a Prisoner (Thug). |
7 |
43 |
Joined a prison gang |