Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Jeanie Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
21 |
Moved to a new world. |
2 |
24 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
24 |
Voluntarily left Journalist |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Jeanie Cole's work ends up coming home with Jeanie Cole, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Accepted a deal with criminal or other figure under investigation. |
5 |
28 |
Entered Merchant Academy with the Business curriculum. |
5 |
29 |
Gained a contact. |
5 |
32 |
Graduated. |
6 |
32 |
Became a Merchant (Broker). |
6 |
32 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Broker) rank 2. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
38 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
Embroiled in legal trouble. |
8 |
44 |
Promoted to Merchant (Broker) rank 4. |