Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Political upheaval strikes Jennie Commins's homeworld, and Jennie Commins is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Jennie Commins's life into chaos, forcing Jennie Commins to leave the planet. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Jennie Commins do not know what happened to Jennie Commins. There is a gap in Jennie Commins's memory. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Flight). |
5 |
32 |
Jennie Commins join a gambling circle on board. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Gained a contact. |
6 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
38 |
Continued as Believer (Holy Warrior). |
7 |
39 |
Jennie Commins come into conflict with a splinter group Jennie Commins's own religion which maintains Jennie Commins's version is the wrong one. Gain 3 Rivals. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |