Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A job goes wrong, forcing Jennie Watson to flee off-planet. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Jennie Watson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
26 |
A good deal ensures Jennie Watson is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Voluntarily left Broker |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
A notable academic consults with Jennie Watson about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Jennie Watson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Jennie Watson come into conflict with a splinter group Jennie Watson's own religion which maintains Jennie Watson's version is the wrong one. Gain 3 Rivals. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Good fortune |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |