Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Jewell Snyder is blamed for an accident that causes the death of several crew members. Jewell Snyder's guilt drives Jewell Snyder to excel. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Jewell Snyder survey an alien world. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Jewell Snyder's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewell Snyder fail to help. Gain an Enemy. |
4 |
33 |
Jewell Snyder's ship is damaged, and Jewell Snyder have to hitch-hike Jewell Snyder's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Jewell Snyder's ship is ambushed by enemy vessels. Jewell Snyder successfully ran to the jump point. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Find valuable salvage. |