Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Made lifelong friends. Gain 2 Allies. |
5 |
34 |
Graduated. |
6 |
34 |
Became a Merchant (Merchant Marine). |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Make an unexpected connection outside Jill Moore's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Jill Moore's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |