Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Jimmie Twaddle went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Jimmie Twaddle went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Jimmie Twaddle's work ends up coming home with Jimmie Twaddle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
32 |
Jimmie Twaddle's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |