Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Jo Anderson botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Jo Anderson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Jo Anderson's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Jo Anderson's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Imperial trade restrictions force Jo Anderson out of business. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
39 |
Gain Enemy if Jo Anderson don't already have one. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Jo Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |