Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
During a battle, defeat or victory depends on Joann Cunningham's actions. The ship suffers severe damage and Joann Cunningham is blamed for the disaster. Joann Cunningham is court - martialled and discharged. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Political upheaval strikes Joann Cunningham's homeworld, and Joann Cunningham is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Joann Cunningham's Contacts or Allies betrays Joann Cunningham, ending Joann Cunningham's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Joann Cunningham refused an offer of inducements to betray Joann Cunningham's faith. Gain 3 enemies. |