Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Joe Mills's Contacts or Allies betrays Joe Mills, ending Joe Mills's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
25 |
Find Ancient Technology. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Attacked by enemies that Joe Mills easily defeat. |
4 |
32 |
Gain Enemy if Joe Mills don't already have one. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
36 |
Voluntarily left Barbarian |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Joe Mills's Contacts or Allies betrays Joe Mills, ending Joe Mills's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Joe Mills refused an offer of inducements to betray Joe Mills's faith. Gain 4 enemies. |