Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong and Josie McNab is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Betrayed by a friend. One of Josie McNab's Contacts or Allies betrays Josie McNab, ending Josie McNab's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Marine Support (Marine). |
3 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
28 |
Josie McNab do not know what happened to Josie McNab. There is a gap in Josie McNab's memory. |
5 |
28 |
Returned to Marine (Ground Assault). |
5 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Failed to qualify for Thief (Rogue). |
6 |
30 |
Returned to Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Josie McNab's Contacts or Allies betrays Josie McNab, ending Josie McNab's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Agent (Intelligence). |
7 |
37 |
Established a network of contacts. Gain 2 contacts. |
7 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
37 |
Continued as Agent (Intelligence). |
8 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
38 |
Failed to qualify for Explorer (Scout). |
9 |
38 |
Switched to Drifter (Wanderer). |
9 |
40 |
Moved to a new world. |
9 |
42 |
Promoted to Drifter (Wanderer) rank 1. |