Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Joyce Butler's time in the scouts. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Joyce Butler's normal circles. Gain a Contact. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Joyce Butler easily defeat. |
3 |
26 |
Gain Enemy if Joyce Butler don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Attacked by enemies that Joyce Butler easily defeat. |
4 |
30 |
Gain Enemy if Joyce Butler don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Birth or Death involving a family member or close friend. |