Joyce Butler  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 45 F 7 (0) 8 (0) 8 (0) 3 (-1) 3 (-1) 9 (1)788339
Values family, Fragile
 
Skills
Art (Creative) 0
Astrogation 0
Athletics (Strength) 1
Deception 0
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Pilot 0
Recon 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Merchant Merchant Marine Crewman01
Drifter Wanderer 15
 
Name Type Affinity Enmity Power Influence Species
Estelle Cameron Contact 0 2 1 1 Libert (F/24)
Etaka-ket Ke-abkat Rival 6 0 2 0 Bwap (F/57)
reconciliation.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Psychologically damaged by Joyce Butler's time in the scouts.
2 19 Failed to qualify for Law Enforcement (Agent).
2 19 Submitted to the draft.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Make an unexpected connection outside Joyce Butler's normal circles. Gain a Contact.
3 23 Voluntarily left Merchant Marine
3 23 Failed to qualify for Field Researcher (Scholar).
3 23 Became a Drifter (Wanderer).
3 26 Attacked by enemies that Joyce Butler easily defeat.
3 26 Gain Enemy if Joyce Butler don't already have one.
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Continued as Drifter (Wanderer).
4 30 Attacked by enemies that Joyce Butler easily defeat.
4 30 Gain Enemy if Joyce Butler don't already have one.
5 31 Continued as Drifter (Wanderer).
5 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 35 Continued as Drifter (Wanderer).
6 37 Find valuable salvage.
7 39 Continued as Drifter (Wanderer).
7 42 Birth or Death involving a family member or close friend.
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