Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Joyce Tow to flee off-planet. |
3 |
24 |
Became a Citizen (Worker). |
3 |
25 |
Joyce Tow gain experience in a technical field as a computer operator or surveyor. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Joyce Tow's business expands, Joyce Tow's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Failed to qualify for Performer (Entertainer). |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
38 |
Attacked by enemies that Joyce Tow easily defeat. |
7 |
38 |
Gain Enemy if Joyce Tow don't already have one. |
8 |
41 |
Voluntarily left Barbarian |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Joyce Tow come into conflict with a splinter group Joyce Tow's own religion which maintains Joyce Tow's version is the wrong one. Gain 2 Rivals. |