Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Judy Clubb left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Judy Clubb have no idea what happened to Judy Clubb – they found Judy Clubb's ship drifting on the fringes of friendly space. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Judy Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Psion (Wild Talent). |
4 |
28 |
Psionic strength increases. |
4 |
30 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
30 |
Continued as Psion (Wild Talent). |
5 |
32 |
Pick up potentially useful information using Judy Clubb's psychic powers. |
5 |
34 |
Promoted to Psion (Wild Talent) rank 2. |
6 |
34 |
Continued as Psion (Wild Talent). |
6 |
35 |
Gain a contact outside of normal circles. |
7 |
38 |
Continued as Psion (Wild Talent). |
7 |
39 |
Gained a contact. |
7 |
42 |
Forced to muster out. |