Crewman Juliet Ferguson  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 45 F 2 (-2) 4 (-1) 2 (-2) 6 (0) 8 (0) 6 (0)242686
Hesitant, Self-Giving, Generous
 
Skills
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Gun Combat 0
Language (Galanglic (3rd Imperium)) 1
Profession (Sports/Team Ball Sports) 1
Recon 0
Stealth 0
Streetwise 4
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Agent Intelligence 01
Drifter Scavenger 13
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Jeffery Walker Rival 1 2 1 4 Darmine (M/52)
Jeffery Walker gained influence with the character’s assistance.
Axel Davies Rival 1 0 4 6 Kargol (M/86)
Axel Davies gains in power and influence.
Garnet Remmington Contact 0 1 2 0 Kargol (F/53)
Garnet Remmington loses some of their power base.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Suffer from a life-threatening illness.
3 23 Became a Agent (Intelligence).
3 26 Severely injured. Owe 3,750 for medical bills.
4 26 Failed to qualify for Explorer (Scout).
4 26 Switched to Drifter (Scavenger).
4 28 Survived a risky adventure but gained nothing.
5 30 Continued as Drifter (Scavenger).
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 34 Promoted to Drifter (Scavenger) rank 1.
6 34 Continued as Drifter (Scavenger).
6 37 Betrayed by a friend. One of Juliet Ferguson's Contacts or Allies betrays Juliet Ferguson, ending Juliet Ferguson's career. That Contact or Ally becomes a Rival or Enemy.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
8 41 Continued as Merchant (Merchant Marine).
8 43 Make an unexpected connection outside Juliet Ferguson's normal circles. Gain a Contact.
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