Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Special assignment or duty on board ship. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Juliet Gillis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
A good deal ensures Juliet Gillis is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
A good deal ensures Juliet Gillis is living the high life for a few years. |