Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Kay Sweet learn something Kay Sweet should not have – a corporate secret, a political scandal – which Kay Sweet can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Political upheaval strikes Kay Sweet's homeworld, and Kay Sweet is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Voluntarily left Explorer |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Kay Sweet's work ends up coming home with Kay Sweet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Returned to Scout (Explorer). |
6 |
36 |
Spend several years jumping from world to world in Kay Sweet's scout ship. |
7 |
36 |
Continued as Scout (Explorer). |
7 |
40 |
Kay Sweet have no idea what happened to Kay Sweet – they found Kay Sweet's ship drifting on the fringes of friendly space. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |