Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Kenzi Brewer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Commanding officer takes an interest in Kenzi Brewer's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Lost eye or limb. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
35 |
Kenzi Brewer befriend a superior in the corporation or the colony. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
43 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |