Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Kfoekhgzaong botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Kfoekhgzaong's ship is damaged, and Kfoekhgzaong have to hitch-hike Kfoekhgzaong's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Kfoekhgzaong's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Kfoekhgzaong's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
38 |
Kfoekhgzaong have no idea what happened to Kfoekhgzaong – they found Kfoekhgzaong's ship drifting on the fringes of friendly space. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
Kfoekhgzaong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |