Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Khargurgu Sikhashdaa do not know what happened to Khargurgu Sikhashdaa. There is a gap in Khargurgu Sikhashdaa's memory. |
3 |
28 |
Failed to qualify for Surveyor (Scout). |
3 |
28 |
Switched to Drifter (Barbarian). |
3 |
31 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
36 |
A new romantic starts. Gain an Ally. |
4 |
36 |
Forced to muster out. |
5 |
36 |
Failed to qualify for Journalist (Entertainer). |
5 |
36 |
Switched to Drifter (Wanderer). |
5 |
38 |
Khargurgu Sikhashdaa do not know what happened to Khargurgu Sikhashdaa. There is a gap in Khargurgu Sikhashdaa's memory. |
6 |
38 |
Became a Rogue (Thief). |
6 |
42 |
Involved in a gambling ring. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |