Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Lacy George's life into chaos, forcing Lacy George to leave the planet. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies that Lacy George easily defeat. |
3 |
30 |
Gain Enemy if Lacy George don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
35 |
Find an Alien Artifact. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Lacy George's Contacts or Allies betrays Lacy George, ending Lacy George's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Lacy George retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |