Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Nearly killed. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
Made lifelong friends. Gain 1 Allies. |
5 |
35 |
Graduated. |
6 |
35 |
Became a Merchant (Broker). |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
A series of bad deals and decisions force Laura Bennett into bankruptcy. Laura Bennett salvages what Laura Bennett can. |
7 |
38 |
Became a Entertainer (Journalist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Laura Bennett far from home. |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
41 |
Betrayed by a friend. One of Laura Bennett's Contacts or Allies betrays Laura Bennett, ending Laura Bennett's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
41 |
Submitted to the draft. |
9 |
41 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
42 |
A mission goes wrong; Laura Bennett and several others are captured and mistreated by the enemy. Gain Laura Bennett's jailer as an Enemy. |