Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A sudden war destroys Lee Enright's trade routes and contacts, forcing Lee Enright to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Scout (Courier). |
4 |
27 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Courier). |
5 |
32 |
Lee Enright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lee Enright fail to help. Gain an Enemy. |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Scout (Courier) rank 2. |
6 |
34 |
Continued as Scout (Courier). |
6 |
36 |
Serve as the courier for an important message from the Imperium. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Lee Enright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lee Enright fail to help. Gain an Enemy. |
7 |
41 |
Lee Enright have no idea what happened to Lee Enright – they found Lee Enright's ship drifting on the fringes of friendly space. |
7 |
42 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |