Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Voluntarily left Colonist |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Injured. |
8 |
41 |
Failed to qualify for Free Trader (Merchant). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |