Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Lera McKenzie foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
During a battle, defeat or victory depends on Lera McKenzie's actions. The ship suffers severe damage and Lera McKenzie is blamed for the disaster. Lera McKenzie is court - martialled and discharged. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
40 |
A mission goes wrong and Lera McKenzie is stranded behind enemy lines. Ejected from the service. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |