Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
25 |
Letha Price run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
A mission goes disastrously wrong due to Letha Price's commander’s error or incompetence, but Letha Price survive. |
3 |
28 |
Cover for the commander and gain an Ally. |
4 |
29 |
Continued as Marine (Star Marine). |
4 |
33 |
Trapped behind enemy lines. |
4 |
33 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Marine (Star Marine). |
5 |
34 |
Moved to a new world. |
5 |
37 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
6 |
37 |
Continued as Marine (Star Marine). |
6 |
41 |
Letha Price is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
41 |
Became a Scholar (Physician). |
7 |
44 |
Caught cheating in some fashion, advancing Letha Price's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
44 |
An expedition or voyage goes wrong, leaving Letha Price stranded in the wilderness. |
7 |
44 |
Gain an Enemy |