Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lexie Sim survey an alien world. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Lexie Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Lexie Sim's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
36 |
Became a Rogue (Enforcer). |
7 |
37 |
Arrested |
8 |
37 |
Became a Prisoner (Inmate). |
8 |
41 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
9 |
41 |
Continued as Prisoner (Inmate). |
9 |
45 |
A guard takes a dislike to Lexie Sim. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |