Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Win a prestigious prize for Liddie Lambert's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
A disaster leaves several injured, and others blame Liddie Lambert, forcing Liddie Lambert to leave Liddie Lambert's career. Gain a Rival. |
4 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Liddie Lambert do not know what happened to Liddie Lambert. There is a gap in Liddie Lambert's memory. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Liddie Lambert's Contacts or Allies betrays Liddie Lambert, ending Liddie Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Scout (Courier). |
7 |
42 |
Liddie Lambert's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |