Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Worker (Citizen). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
Make an unexpected connection outside Lorna Rule's normal circles. Gain a Contact. |
3 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
38 |
Voluntarily left Merchant Marine |
5 |
38 |
Failed to qualify for Journalist (Entertainer). |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
42 |
Betrayed by a friend. One of Lorna Rule's Contacts or Allies betrays Lorna Rule, ending Lorna Rule's career. That Contact or Ally becomes a Rival or Enemy. |