Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Madeline Tilcott foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
Madeline Tilcott spend months in the dangerous criminal underworld. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
32 |
A job goes wrong, forcing Madeline Tilcott to flee off-planet. |
5 |
32 |
Became a Citizen (Worker). |
5 |
34 |
Political upheaval strikes Madeline Tilcott's homeworld, and Madeline Tilcott is caught up in the revolution. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Madeline Tilcott learn something Madeline Tilcott should not have – a corporate secret, a political scandal – which Madeline Tilcott can profit from illegally. |